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Guides for 3D proofing & artwork approval

Plain, practical explainers on proofing, artwork approval and print finishing — written from a working print shop's proof-approval process, not from a marketing brief.

Reference

Glossary of proofing & approval terms

Over fifty plain-language definitions covering proofing, prepress, artwork approval and print finishing — from bleed, dieline and trapping to spot UV, contract proof and sign-off. Written for print buyers who need the vocabulary and for shop staff who need to explain it.

Open the glossary

About these guides

Who are these guides written for?

Print shop owners, prepress and production managers, packaging converters and the print buyers who approve their work. They assume you know the trade but not necessarily every term, and the glossary covers the rest.

Where should I start?

If proofing is new to you, start with what a 3D print proof is, then what a proof sheet should contain. If you are trying to reduce reprints, start with how artwork approval prevents reprints and the approval checklist.

Do these guides only apply to 3D proofing?

No. Most of the material is about proofing and approval as a discipline — proof sheet contents, sign-off records, color expectations and pre-release checks apply whatever format your proofs take.

Are these based on real production experience?

Yes. ProofScene is built by people who run a printing and card-manufacturing operation, and these guides describe the proof-approval workflow used on real production orders.

Early access

Put your next proof in 3D

ProofScene is opening early access to print shops and product suppliers. Join the list and be first to turn your proof sheets into interactive 3D approvals.

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